Analysis: The Design And Spiritual Evolution Of No More Heroes 2
[Is a better-designed game really "better" -- and what does that really mean? Gamasutra's Leigh Alexander takes a look at how Grasshopper Manufacture's No More Heroes 2 for Wii evolves on its predecessor.] In the original No More Heroes, Suda51 had a brilliant concept which critics largely agreed stumbled slightly on the execution — the main criticism being that the open world lacked depth. With very little to do in the city of Santa Destroy, …


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