Feature: ‘Persuasive Games - Gestures As Meaning’
The interface has been a central selling point of the video game experience for years now. Such interfaces can be traced back decades: Sony’s EyeToy; Bandai’s Power Pad; Mattel’s Power Glove; Amiga’s Joyboard; the rideable cars and motorbikes of ’80s - ’90s arcades; indeed, even Nintendo’s own progenitors of the Wii Remote, like Kirby Tilt ‘n Tumble for Game Boy Color. The recent acceleration in motion control schemes and Sony and Microsoft’s E3 gesture-based gaming …


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